--------------------------------------------------------------------
- Log file for S:\inline\XBOXViewer\inlineXBox\media\assets\editor\REPOS\Repos.ZIT
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- Exported from C:\Park Editor Aprons\Repository\Repository05.max
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--------------------------------------------------------------------
Textures
--------------------------------------------------------------------
 Width: 64, Height: 64 Refs: 4306 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\TRUSSA01.XPR
 Width:128, Height:128 Refs: 1068 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BRIDGA01.XPR
 Width: 64, Height: 64 Refs: 5364 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRATEA01.XPR
 Width:256, Height:256 Refs: 4802 - S:\inline\Art\Level Editor\Textures\XCube\Cache\ASPLTA01.XPR
 Width:128, Height:128 Refs: 3098 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WAREPARKA06.XPR
 Width: 64, Height: 64 Refs: 2066 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\BRICKWALLA01.XPR
 Width:128, Height:128 Refs: 3928 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WHOUSED02.XPR
 Width:128, Height:128 Refs: 3624 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WAREPARKA02.XPR
 Width:128, Height:128 Refs:  670 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CHAINLINK1.XPR
 Width: 64, Height: 64 Refs:  246 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\STAINA01.XPR
 Width:128, Height:128 Refs:  270 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\CRACKSA01.XPR
 Width:128, Height:128 Refs:  450 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SMEARA01.XPR
 Width: 64, Height: 64 Refs: 2608 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\LTHOUSEA01.XPR
 Width: 64, Height: 64 Refs: 2364 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\GLASS.XPR
 Width:256, Height:256 Refs:  400 - S:\inline\Art\Level Editor\Textures\XCube\Cache\EFLOORB01.XPR
 Width:128, Height:128 Refs:   28 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\WHOUSEC01.XPR
 Width:128, Height:128 Refs:  360 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SCARSA01.XPR
 Width: 64, Height: 64 Refs:14300 - S:\INLINE\ART\LEVEL EDITOR\TEXTURES\BMP\Cache\SKYLIGHTA01.XPR
 Width:128, Height:128 Refs:  122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT4.XPR
 Width:128, Height:128 Refs:  122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT3.XPR
 Width:128, Height:128 Refs:   74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB3.XPR
 Width:128, Height:128 Refs:   74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB4.XPR
 Width:128, Height:128 Refs:  122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT1.XPR
 Width:128, Height:128 Refs:  122 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANT2.XPR
 Width:128, Height:128 Refs:   74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB1.XPR
 Width:128, Height:128 Refs:   74 - S:\INLINE\ART\LEVELS\AIRFIELD\TEXTURES\BMP\Cache\PANB2.XPR
 Width: 64, Height: 64 Refs:   54 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA01.XPR
 Width: 64, Height: 64 Refs:    6 - S:\INLINE\ART\EFFECTS\TEXTURES\BMP\Cache\SPINEA02.XPR

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Geometry Definitions
--------------------------------------------------------------------
 NumMaterials:  3 NumFaces:  450 NumVerts:  757 - terrain_Shelves06
 NumMaterials:  3 NumFaces:  450 NumVerts:  757 - terrain_Shelves05
 NumMaterials:  3 NumFaces:  450 NumVerts:  757 - terrain_Shelves01
 NumMaterials:  3 NumFaces:  450 NumVerts:  757 - terrain_Shelves02
 NumMaterials:  3 NumFaces:  608 NumVerts: 1043 - terrain_Shelves03
 NumMaterials:  3 NumFaces:  608 NumVerts: 1043 - terrain_Shelves04
 NumMaterials:  6 NumFaces:  485 NumVerts:  390 - terrain_Walls01
 NumMaterials:  5 NumFaces:  485 NumVerts:  388 - terrain_Walls02
 NumMaterials:  8 NumFaces:  571 NumVerts:  602 - terrain_Walls03
 NumMaterials:  2 NumFaces:  128 NumVerts:   90 - terrain_Floor01
 NumMaterials:  2 NumFaces:  148 NumVerts:  102 - terrain_Floor04
 NumMaterials:  2 NumFaces:   56 NumVerts:   51 - terrain_Floor02
 NumMaterials:  2 NumFaces:   56 NumVerts:   51 - terrain_Floor07
 NumMaterials:  2 NumFaces:  128 NumVerts:   90 - terrain_Floor08
 NumMaterials:  2 NumFaces:   56 NumVerts:   51 - terrain_Floor03
 NumMaterials:  2 NumFaces:   56 NumVerts:   51 - terrain_Floor06
 NumMaterials:  2 NumFaces:  148 NumVerts:  102 - terrain_Floor05
 NumMaterials:  8 NumFaces:  571 NumVerts:  602 - terrain_Walls04
 NumMaterials:  6 NumFaces:  353 NumVerts:  456 - terrain_Walls05
 NumMaterials:  6 NumFaces:  353 NumVerts:  456 - terrain_Walls06
 NumMaterials:  6 NumFaces:  518 NumVerts:  451 - terrain_Walls07
 NumMaterials:  6 NumFaces:  518 NumVerts:  451 - terrain_Walls08
 NumMaterials:  5 NumFaces:  303 NumVerts:  260 - terrain_Walls09
 NumMaterials:  5 NumFaces:  303 NumVerts:  260 - terrain_Walls10
 NumMaterials:  5 NumFaces:  303 NumVerts:  260 - terrain_Walls11
 NumMaterials:  5 NumFaces:  303 NumVerts:  260 - terrain_Walls12
 NumMaterials:  5 NumFaces:  240 NumVerts:  319 - terrain_Walls13
 NumMaterials:  5 NumFaces:  240 NumVerts:  319 - terrain_Walls14
 NumMaterials:  5 NumFaces:  240 NumVerts:  319 - terrain_Walls15
 NumMaterials:  5 NumFaces:  240 NumVerts:  319 - terrain_Walls16
 NumMaterials:  3 NumFaces:  538 NumVerts:  431 - terrain_Skylites05
 NumMaterials:  3 NumFaces:  538 NumVerts:  415 - terrain_Skylites01
 NumMaterials:  3 NumFaces:  538 NumVerts:  422 - terrain_Skylites02
 NumMaterials:  3 NumFaces:  538 NumVerts:  415 - terrain_Skylites03
 NumMaterials:  3 NumFaces:  538 NumVerts:  431 - terrain_Skylites04
 NumMaterials:  3 NumFaces:  538 NumVerts:  431 - terrain_Skylites10
 NumMaterials:  3 NumFaces:  538 NumVerts:  415 - terrain_Skylites09
 NumMaterials:  3 NumFaces:  538 NumVerts:  422 - terrain_Skylites08
 NumMaterials:  3 NumFaces:  538 NumVerts:  415 - terrain_Skylites07
 NumMaterials:  3 NumFaces:  538 NumVerts:  431 - terrain_Skylites06
 NumMaterials:  1 NumFaces:  106 NumVerts:  108 - terrain_Roof02
 NumMaterials:  1 NumFaces:  106 NumVerts:  108 - terrain_Roof01
 NumMaterials:  1 NumFaces:  106 NumVerts:  108 - terrain_Roof04
 NumMaterials:  1 NumFaces:  106 NumVerts:  108 - terrain_Roof03
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams05
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams02
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams04
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams07
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams06
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - terrain_Post01
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - terrain_Post02
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - terrain_Post03
 NumMaterials:  1 NumFaces:   24 NumVerts:   32 - terrain_Post04
 NumMaterials:  8 NumFaces:  256 NumVerts:  386 - Panorama_
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams01
 NumMaterials:  1 NumFaces:   64 NumVerts:   88 - terrain_Beams03
 NumMaterials:  1 NumFaces:   12 NumVerts:    8 - ScriptObj_PlayerOne
 NumMaterials:  2 NumFaces:   20 NumVerts:   22 - terrain_Spines

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Geometry Instances
--------------------------------------------------------------------
 terrain_Shelves06
 terrain_Shelves05
 terrain_Shelves01
 terrain_Shelves02
 terrain_Shelves03
 terrain_Shelves04
 terrain_Walls01
 terrain_Walls02
 terrain_Walls03
 terrain_Floor01
 terrain_Floor04
 terrain_Floor02
 terrain_Floor07
 terrain_Floor08
 terrain_Floor03
 terrain_Floor06
 terrain_Floor05
 terrain_Walls04
 terrain_Walls05
 terrain_Walls06
 terrain_Walls07
 terrain_Walls08
 terrain_Walls09
 terrain_Walls10
 terrain_Walls11
 terrain_Walls12
 terrain_Walls13
 terrain_Walls14
 terrain_Walls15
 terrain_Walls16
 terrain_Skylites05
 terrain_Skylites01
 terrain_Skylites02
 terrain_Skylites03
 terrain_Skylites04
 terrain_Skylites10
 terrain_Skylites09
 terrain_Skylites08
 terrain_Skylites07
 terrain_Skylites06
 terrain_Roof02
 terrain_Roof01
 terrain_Roof04
 terrain_Roof03
 terrain_Beams05
 terrain_Beams02
 terrain_Beams04
 terrain_Beams07
 terrain_Beams06
 terrain_Post01
 terrain_Post02
 terrain_Post03
 terrain_Post04
 Panorama_
 terrain_Beams01
 terrain_Beams03
 ScriptObj_PlayerOne
 terrain_Spines

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Asserts / Warnings / Tips
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 Asserts:- 
  
 Warnings:- 
 terrain_Walls07-Exceeded UV-mapping range within a polygon (Max range=8.00) 
 terrain_Walls08-Exceeded UV-mapping range within a polygon (Max range=8.00) 
  
 Optmisation tips:- 
 terrain_Shelves06-High vertex to face ratio (2.486667, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves05-High vertex to face ratio (2.548889, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves01-High vertex to face ratio (2.548889, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves02-High vertex to face ratio (2.486667, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves03-High vertex to face ratio (2.552632, Optimum is < 2.000000) - poor stripping 
 terrain_Shelves04-High vertex to face ratio (2.552632, Optimum is < 2.000000) - poor stripping 
 decal_Walls01-Low number of vertices in object (24, Optimum is > 256) 
 decal_Walls01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_Wall01-Low number of vertices in object (20, Optimum is > 256) 
 decal_Wall01-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 decal_Walls02-Low number of vertices in object (24, Optimum is > 256) 
 decal_Walls02-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_Wall02-Low number of vertices in object (14, Optimum is > 256) 
 decal_Walls03-Low number of vertices in object (24, Optimum is > 256) 
 decal_Walls03-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_Wall03-Low number of vertices in object (20, Optimum is > 256) 
 decal_Wall03-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Floor01-Low number of vertices in object (90, Optimum is > 256) 
 decal_Floor01-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor01-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor04-Low number of vertices in object (102, Optimum is > 256) 
 decal_Floor04-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor04-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor02-Low number of vertices in object (51, Optimum is > 256) 
 decal_Floor02-Low number of vertices in object (12, Optimum is > 256) 
 decal_Floor02-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_Floor07-Low number of vertices in object (51, Optimum is > 256) 
 decal_Floor07-Low number of vertices in object (16, Optimum is > 256) 
 decal_Floor07-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 terrain_Floor08-Low number of vertices in object (90, Optimum is > 256) 
 decal_Floor08-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor08-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 terrain_Floor03-Low number of vertices in object (51, Optimum is > 256) 
 decal_Floor03-Low number of vertices in object (12, Optimum is > 256) 
 decal_Floor03-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_Floor06-Low number of vertices in object (51, Optimum is > 256) 
 decal_Floor06-Low number of vertices in object (12, Optimum is > 256) 
 decal_Floor06-High vertex to face ratio (2.333333, Optimum is < 2.000000) - poor stripping 
 terrain_Floor05-Low number of vertices in object (102, Optimum is > 256) 
 decal_Floor05-Low number of vertices in object (24, Optimum is > 256) 
 decal_Floor05-High vertex to face ratio (2.666667, Optimum is < 2.000000) - poor stripping 
 decal_Walls04-Low number of vertices in object (16, Optimum is > 256) 
 decal_Walls04-High vertex to face ratio (2.500000, Optimum is < 2.000000) - poor stripping 
 decal_Wall04-Low number of vertices in object (20, Optimum is > 256) 
 decal_Wall04-High vertex to face ratio (2.071429, Optimum is < 2.000000) - poor stripping 
 terrain_Walls05-High vertex to face ratio (2.212465, Optimum is < 2.000000) - poor stripping 
 decal_Walls05-Low number of vertices in object (26, Optimum is > 256) 
 decal_Walls05-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 terrain_Walls06-High vertex to face ratio (2.127479, Optimum is < 2.000000) - poor stripping 
 decal_Walls06-Low number of vertices in object (26, Optimum is > 256) 
 decal_Walls06-High vertex to face ratio (2.166667, Optimum is < 2.000000) - poor stripping 
 decal_Walls07-Low number of vertices in object (36, Optimum is > 256) 
 decal_Walls07-High vertex to face ratio (2.227273, Optimum is < 2.000000) - poor stripping 
 decal_Walls08-Low number of vertices in object (38, Optimum is > 256) 
 decal_Walls08-High vertex to face ratio (2.125000, Optimum is < 2.000000) - poor stripping 
 decal_Walls09-Low number of vertices in object (56, Optimum is > 256) 
 decal_Walls10-Low number of vertices in object (52, Optimum is > 256) 
 decal_Walls11-Low number of vertices in object (52, Optimum is > 256) 
 decal_Walls12-Low number of vertices in object (60, Optimum is > 256) 
 terrain_Walls13-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 decal_Walls13-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls14-High vertex to face ratio (2.129167, Optimum is < 2.000000) - poor stripping 
 decal_Walls14-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Walls15-High vertex to face ratio (2.200000, Optimum is < 2.000000) - poor stripping 
 decal_Walls15-Low number of vertices in object (14, Optimum is > 256) 
 terrain_Walls16-High vertex to face ratio (2.129167, Optimum is < 2.000000) - poor stripping 
 decal_Walls16-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Roof02-Low number of vertices in object (108, Optimum is > 256) 
 terrain_Roof01-Low number of vertices in object (108, Optimum is > 256) 
 terrain_Roof04-Low number of vertices in object (108, Optimum is > 256) 
 terrain_Roof03-Low number of vertices in object (108, Optimum is > 256) 
 terrain_Beams05-Low number of vertices in object (88, Optimum is > 256) 
 terrain_Beams02-Low number of vertices in object (88, Optimum is > 256) 
 terrain_Beams04-Low number of vertices in object (88, Optimum is > 256) 
 terrain_Beams07-Low number of vertices in object (88, Optimum is > 256) 
 terrain_Beams06-Low number of vertices in object (88, Optimum is > 256) 
 terrain_Post01-Low number of vertices in object (32, Optimum is > 256) 
 terrain_Post02-Low number of vertices in object (32, Optimum is > 256) 
 terrain_Post03-Low number of vertices in object (32, Optimum is > 256) 
 terrain_Post04-Low number of vertices in object (32, Optimum is > 256) 
 Panorama_-High vertex to face ratio (2.406250, Optimum is < 2.000000) - poor stripping 
 terrain_Beams01-Low number of vertices in object (88, Optimum is > 256) 
 terrain_Beams03-Low number of vertices in object (88, Optimum is > 256) 
 ScriptObj_PlayerOne-Low number of vertices in object (8, Optimum is > 256) 
 terrain_Spines-Low number of vertices in object (22, Optimum is > 256) 
  
 -END- 
 - EOF - 
